I have a bachelor's degree in Product Development and Integrative Technology, where I've developed both physical and software solutions. I've used software such as SolidWorks to create CAD models, and also Fusion360 for CAM. At KEA I've been working with lasercutting, 3D printing, and CNC milling, for school projects and at times personal projects.
I've also been working in Unity and Unreal Engine 4 to create VR, AR, and mobile solutions, where I've done everything from concepts, UI/UX, 3D modeling, and programming.
3ds Max
Blender
RizomUV
Substance Painter
Photoshop
Illustrator
Fusion360
SolidWorks
Unreal Engine
Unity